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QuestEdit

Автор: GreatMan: Дата: 07.12.2011

Ужэ мозг кипит выручайте:(:
Проблема с NPC:

[Warning]: Unexpected type for argument 1. Expected string.
[Debug]: Data: number value=13
[Debug]: Function: compare
[Debug]: Source (NPC): Godlike at crystilia (76,86)
[Warning]: Unexpected type for argument 1. Expected string.
[Debug]: Data: number value=12
[Debug]: Function: compare
[Debug]: Source (NPC): Godlike at crystilia (76,86)
[Warning]: Unexpected type for argument 1. Expected string.
[Debug]: Data: number value=16
[Debug]: Function: compare
[Debug]: Source (NPC): Godlike at crystilia (76,86)
[Warning]: Unexpected type for argument 1. Expected string.
[Debug]: Data: number value=60
[Debug]: Function: compare
[Debug]: Source (NPC): Godlike at crystilia (76,86)
[Warning]: Unexpected type for argument 1. Expected string.
[Debug]: Data: number value=10
[Debug]: Function: compare
[Debug]: Source (NPC): Godlike at crystilia (76,86)
[Warning]: Unexpected type for argument 1. Expected string.
[Debug]: Data: number value=15
[Debug]: Function: compare
[Debug]: Source (NPC): Godlike at crystilia (76,86)
[Warning]: Unexpected type for argument 1. Expected string.
[Debug]: Data: number value=14
[Debug]: Function: compare
[Debug]: Source (NPC): Godlike at crystilia (76,86)
[Warning]: Unexpected type for argument 1. Expected string.
[Debug]: Data: number value=15
[Debug]: Function: compare
[Debug]: Source (NPC): Godlike at crystilia (76,86)
[Warning]: Unexpected type for argument 1. Expected string.
[Debug]: Data: number value=13
[Debug]: Function: compare
[Debug]: Source (NPC): Godlike at crystilia (76,86)
[Warning]: Unexpected type for argument 1. Expected string.
[Debug]: Data: number value=5
[Debug]: Function: compare
[Debug]: Source (NPC): Godlike at crystilia (76,86)
[Warning]: Unexpected type for argument 1. Expected string.
[Debug]: Data: number value=13
[Debug]: Function: compare
[Debug]: Source (NPC): Godlike at crystilia (76,86)
[Warning]: Unexpected type for argument 1. Expected string.
[Debug]: Data: number value=13
[Debug]: Function: compare
[Debug]: Source (NPC): Godlike at crystilia (76,86)
[Warning]: Unexpected type for argument 1. Expected string.
[Debug]: Data: number value=10
[Debug]: Function: compare
[Debug]: Source (NPC): Godlike at crystilia (76,86)
[Warning]: Unexpected type for argument 1. Expected string.
[Debug]: Data: number value=13
[Debug]: Function: compare
[Debug]: Source (NPC): Godlike at crystilia (76,86)
[Warning]: Unexpected type for argument 1. Expected string.
[Debug]: Data: number value=13
[Debug]: Function: compare
[Debug]: Source (NPC): Godlike at crystilia (76,86)
[Warning]: Unexpected type for argument 1. Expected string.
[Debug]: Data: number value=10
[Debug]: Function: compare
[Debug]: Source (NPC): Godlike at crystilia (76,86)
[Warning]: Unexpected type for argument 1. Expected string.
[Debug]: Data: number value=10
[Debug]: Function: compare
[Debug]: Source (NPC): Godlike at crystilia (76,86)
[Warning]: Unexpected type for argument 1. Expected string.
[Debug]: Data: number value=10
[Debug]: Function: compare
[Debug]: Source (NPC): Godlike at crystilia (76,86)

Сам НПЦ:
-	shop	quest_shop	-1,501:50
crystilia,76,86,3 script Godlike 899,{
set @i,0;
mes "[Shop Quest NPC]";
mes "Что ты хочешь получить?";
mes "Выбери только одно";
callshop "quest_shop",1;
npcshopattach "quest_shop";
end;

OnBuyItem:
if(.BuildQuest) {
for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {}
npcshopadditem "quest_shop",getarg(.e+2),getarg(.e)*compare(getarg(.e+1),"SZeny");
setarray .Shop[.i],getarg(.e+2);
set .i,.i+1;
goto Quest_Setup;
}
if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; }
for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; }
mes "[Shop Quest NPC]";
mes "Мне нужно следующее";
for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]";
if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny";
mes "^000000В замен я дам тебе:^0000FF";
for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i));
switch(select("Обменять:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Примерить":"") + ":Нет спасибо")) {
case 1:
for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) {
next;
mes "У тебя есть " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", пока мне нужно " + getarg(@i+1) + ".";
mes "Приобрети еще ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " " + getitemname(getarg(@i)) + "^000000.";
close;
}
if(Zeny < getarg(@i)) {
next;
mes "У тебя недостаточно зени";
mes "Принеси еще ^FF0000" + (getarg(@i)-Zeny) + " Zeny^000000.";
close;
}
for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1);
set Zeny,Zeny-getarg(@i);
for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) getitem getarg(@i),getarg(@i+1);
if (compare(getarg(@i,0),"announce")) announce strcharinfo(0) + " только что приобрел " + getitemname(@bought_nameid) + "!",bc_all;
close;
case 2:
set @bottomview, getlook(3);
set @topview, getlook(4);
set @midview, getlook(5);
addtimer 1000, strnpcinfo(3)+"::On_Leave";
set @equip,getiteminfo(@bought_nameid, 5);
set @view, getiteminfo(@bought_nameid, 11);
if(@equip != -1 && @view > 0) {
if(@equip & 1) atcommand "@changelook 3 " + @view;
if(@equip & 256) atcommand "@changelook 1 " + @view;
if(@equip & 512) atcommand "@changelook 2 " + @view;
}
next;
goto OnBuyItem;
case 3:
close;
}
On_Leave:
atcommand "@changelook 1 " + @topview;
atcommand "@changelook 2 " + @midview;
atcommand "@changelook 3 " + @bottomview;
set @equip,0;
set @view,0;
set @topview,0;
set @midview,0;
set @bottomview,0;
end;
OnInit:
npcshopitem "quest_shop",0,0;
set .BuildQuest,1;
set .i,1;
Quest_Setup:
switch(.i) {
default: set .BuildQuest,0; set .e,0; set .i,0; end;
case 1: callsub OnBuyItem,7227,13,13,"SZeny",23074,1;
case 2: callsub OnBuyItem,7227,12,12,"SZeny",1530,1;
case 3: callsub OnBuyItem,7227,16,16,"SZeny",2410,1;
case 4: callsub OnBuyItem,7227,60,60,"SZeny",1230,1,"announce";
case 5: callsub OnBuyItem,7227,10,10,"SZeny",26031,1;
case 6: callsub OnBuyItem,7227,15,15,"SZeny",2629,1;
case 7: callsub OnBuyItem,7227,14,14,"SZeny",2630,1;
case 8: callsub OnBuyItem,7227,15,15,"SZeny",1161,1;
case 9: callsub OnBuyItem,7227,13,13,"SZeny",26047,1;
case 10: callsub OnBuyItem,7227,5,5,"SZeny",25000,1;
case 11: callsub OnBuyItem,7227,13,13,"SZeny",30077,1;
case 12: callsub OnBuyItem,7227,13,13,"SZeny",30075,1;
case 13: callsub OnBuyItem,7088,10,10,"SZeny",26071,1;
case 14: callsub OnBuyItem,7227,13,13,"SZeny",30095,1;
case 15: callsub OnBuyItem,7227,13,13,"SZeny",30102,1;
case 16: callsub OnBuyItem,7227,10,10,"SZeny",30068,1;
case 17: callsub OnBuyItem,7227,10,10,"SZeny",30078,1;
case 18: callsub OnBuyItem,7227,10,10,"SZeny",32155,1;
}
}

Автор: DiS[IP]: Дата: 07.12.2011

[FONT=Comic Sans MS]@GreatMan,ошибка же банальная совсем,можно было бы догадаться ее исправить.[/FONT]
[FONT=Comic Sans MS]Ищем в скрипте это:[/FONT]

compare(getarg(.e+1),"Zeny");

[FONT=Comic Sans MS]Заменяем на это:[/FONT]
compare(""+getarg(.e+1),"Zeny");

[FONT=Comic Sans MS]PROFIT![/FONT]
[FONT=Comic Sans MS]Скрипт работет,ошибок после замены строки не выдает.[/FONT]
[FONT=Comic Sans MS];)[/FONT]

Автор: GreatMan: Дата: 07.12.2011

Спасибо исправил, но теперь когда сдаю квест(покупаю вещь), пишет такую ошибку (хотя происходит всё нормально, но не хочется чтобы афина ругалась):

[Warning]: itemdb_search: Item ID 0 does not exists in the item_db. Using dummy
data.

Автор: Kill Spirit: Дата: 07.12.2011

Item ID 0 does not exists in the item_db


окда?